Xref: utzoo comp.sys.amiga:35347 comp.sys.amiga.tech:5631 comp.windows.x:10831 comp.graphics:6143 Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!gatech!prism!loligo!bauer From: bauer@loligo.cc.fsu.edu (Jeff Bauer) Newsgroups: comp.sys.amiga,comp.sys.amiga.tech,comp.windows.x,comp.graphics Subject: Re: Request for testers for Color X11 for Amiga Message-ID: <777@loligo.cc.fsu.edu> Date: 13 Jun 89 20:50:27 GMT References: <788@boing.UUCP> <566@bnr-fos.UUCP> Reply-To: bauer@loligo.cc.fsu.edu (Jeff Bauer) Organization: Florida State University Computing Center Lines: 19 In article <566@bnr-fos.UUCP> protcoop@bnr-public.UUCP (Joel Avery) writes: > >I hope that X11 does not represent the future of the Amiga windowing >environment ... please Mr. Luck, tell me it is not so. 3 meg of >memory needed !? 7 meg of mass storage!? ... I'm interested in knowing the speed of the server code -- how much of the Amiga graphics library calls did you use? You should be able to optimize the server code to make a VERY fast X server, subjective to, say, the color sun3 server. Also, I hope you say that you really DON'T need the ethernet connection, unless, of course, you need it for the socket library and network access. I'd just like to build & install the standard X libraries & include files so I can build the applications right out of the src tree and have them run. The 3 meg limit looks real, assuming similiar code densities between a sun3 & amiga -- while the working set of the X server and one xterm is on the order of 500K, the entire memory space of both binaries is around 2,656K for X11R3... -- Jeff Bauer bauer@loligo.cc.fsu.edu Control Data Corporation (904) 644-2591 ext. 113