Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!cs.utexas.edu!uunet!nwnexus!tim From: tim@nwnexus.WA.COM (Tim Anderson) Newsgroups: comp.graphics Subject: NURBS Summary: need info on... Keywords: NURBS HELP !! Message-ID: <110@nwnexus.WA.COM> Date: 13 Jun 89 17:44:42 GMT Reply-To: tim@nwnexus.wa.com (Tim Anderson) Distribution: comp.graphics Organization: Northwest Nexus Inc.; Seattle, WA Lines: 19 Hello! I was wondering if anyone had some information on Non-Uniform Rational-B-Splines (or NURBS as they call them). I am embarking on a project that will be dealing with them quite a bit and need to locate some reference material. Most of the stuff that I have found deals with plain old B-splines, or Bezeir (sp) et al. I have located a copy of Wayne Tiller's '86 tutorial notes, Micheal E. Mortenson's Geometric Modeling, Fundementals of Interactive C.G., Fujio Yamaguchi's Curves and Surfaces in C.A.G.D., A survey of curve and surface methods in CAGD from CAGD written by Wolfgang Boehm (sp) and deBoors bible of B-splines. Do I have enough guns in my arsenal or is there a 'definitive reference' on the subject of NURBS? I will also eventually be making nice pictures with them (shading et al) and could use a good 'starting from scratch reference' on how to go about making those nice pictures that everyone googles at. I've also played with the IGES spec and some others. I have the basics, but I need info on things like 'blend surface' and 'fillet surface' et al. All of the difficult and time consuming tasks. 'Intersect NURBS' is another doozy... Thanks for any and all info!! tim@nwnexus.wa.com