Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!apple!ames!purdue!haven!mimsy!kelso From: kelso@mimsy.UUCP (Stephen Kelley) Newsgroups: comp.sys.amiga Subject: Re: SinCity Blues Keywords: SimCity, ChipMem Abuse Message-ID: <18043@mimsy.UUCP> Date: 13 Jun 89 13:56:12 GMT References: <19289@cup.portal.com> <10249@watcgl.waterloo.edu> <1047@sactoh0> Organization: U of Maryland, Dept. of Computer Science, Coll. Pk., MD 20742 Lines: 25 After a little more experimentation on my system I *definately* think they have a memory management problem. Hey!! How about that for a sequel - MemCity? SiMem??? (;-) You (the memory(bus?) master) lay out memory maps that SimProgs build on. As the "system" grows parity errors, power "brownouts" & the dreaded "spikes" can be introduced. Hmmmm... Lots of possibilities there.... Anyway, my setup is a 2 floppy + 4 (3 mounted) partition hard drive A2000 w/ 1M fast + 1M chip (actually 1/2M chip - chubby(not fat) Agnes). If I open & leave open the 3 windows in the path to SimCity (on the hard drive, ofcourse), then click on the icon, then... Nothing. If I close the two of them I don't need it will work. **But**, if I've saved more than one game, then start up SimCity and click on either the SimCity tool icon or any of the saved game project icons, again, nothing. *However*, if I rename all the saved game icon files but one I want to play, it will again work. Sounds (& looks) like they need and take every byte of chip mem the grubby litte Simms can find... I think the reason my system works at all is that I use fastmemfirst which puts my harddisk buffers et al in my expanded mem. -- Real: Stephen Kelley, Welch Library, Johns Hopkins Univ. Internet: stevek@welch.jhu.edu