Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!apple!ames!eos!shelby!csli!dmr From: dmr@csli.Stanford.EDU (Daniel M. Rosenberg) Newsgroups: comp.sys.amiga Subject: Re: SimCity Message-ID: <9396@csli.Stanford.EDU> Date: 14 Jun 89 00:26:39 GMT References: <19432@cup.portal.com> Sender: dmr@csli.Stanford.EDU (Daniel M. Rosenberg) Reply-To: dmr@csli.stanford.edu (Daniel M. Rosenberg) Organization: Palo Alto Germane Society Lines: 33 In article <19432@cup.portal.com> thad@cup.portal.com (Thad P Floryan) writes: >Re: Dave Lowrey's comments about SimCity working ... >Number of drives. >NOT lack of CHIP RAM. >So I decided to keep it awaiting the bug-fixed replacement copy. After >actually seeing it (and it wouldn't work on the dealer's systems which also >had >1 floppy), it IS a nice simulation. Me too, but I have a fairly normal 1.5 (CLtd memory) setup with but one floppy drive. Plenty of memory, healthy A1000 with no extra halfbrite chip (where can I get one of those anyway?) but the first three times I tried using SimCity, fresh from the shrink-wrap, it would not finish loading. Sometimes it would just give up as if I had never double-clicked on the icon, sometimes it would freeze and blacken the screen, other times I'd hear funny clicking noises. Smelled a little like copy protection blues. Anyway, after some mild incantations the game works, but crashes fairly often; I have never completed a game, as it always dies. (Though it can take a fairly long time to.) My memory board seems healthy enough, and I can load in huge cities and make them run for a while before the Guru comes. Trying to load a city when there already exists one almost always messes the game up, leading quickly to a freeze-up, necessitating reboot. It's frustrating. Great game, though. -- # Daniel M. Rosenberg // Stanford CSLI // Opinions are my own only. # dmr@csli.stanford.edu // decwrl!csli!dmr // dmr%csli@stanford.bitnet