Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!cs.utexas.edu!uunet!ncrlnk!ncrcae!hubcap!disd From: disd@hubcap.clemson.edu (Gary Heffelfinger) Newsgroups: comp.sys.amiga Subject: My SimCity experiences. Message-ID: <5763@hubcap.clemson.edu> Date: 14 Jun 89 16:31:01 GMT Distribution: na Organization: Clemson University, Clemson, SC Lines: 74 First, my configuration: 2000 w. rev 4.4 motherboard 1M = .5M HALFAST + .5M CHIP 2 3.5" floppies 1 48M HD partitioned into 2 FFS pieces. KS 1.2 -- WB 1.3 I have SimCity working now after a little work. Here's my hopefully short, and certainly dull, story: 2 nights ago I copied SimCity to my HD per the instructions in the manual (and my own common sense). I started it up and decided to play with a pre-built city for a few hours to get the feel for the game. Not a hitch in the 2 hours or so. Last night I decided it was time to build my own city. So I fired it up, and clicked the appropriate gadget on the city limits sign. The drive whirred for a few moments and then stopped. Nothing. Large chunks of my memory were gone. (Doncha hate programs that can't gracefully deal with error conditions? :-( ) Reboot. So I decided to try launching this program from a CLI instead, just to see if there were some error messages being generated. Sure enough, I got the same result, but this time was rewarded with a "helpful" error message. "Error #97" or somesuch. Next I created a specialized boot floppy that would mount the appropriate partition, do the necessary assigns, and the RUN the program. Reboot. Gronk. Gronk. Whirrr. Task Held. Piss. Moan. "Great!", says I, as I resigned myself to the fact that I would have to run SC off of a floppy. So I duplicated the SimCity distribution disk and booted from it. The memory indicator of WB read 900,000+. I click started it, and brought up the city builder without any trouble. Then I realized that this is not what I'd tried to do a few minutes ago. Instead of running this baby in my HD startup-sequence, maybe I should loadwb and click start it from the hard disk. So I changed my special SimCity Hard Disk Startup to do a LOADWB and ENDCLI instead of RUN DH0:SIMCITY/SIMCITY. Worked perfectly for 3 or 4 hours. (Except for the fact that I'm a lousy city planner. :-) I summary, I created a new boot floppy with a special startup sequence that strips out all of my favorite, RAM consuming, tools, and does the necessary ASSIGN's. Then I started up SimCity from the workbench. The memory indicator read somewhere between 800K and 900K before I started SC. Draw your own conclusions but it looks to me like SC is just a memory hog. Since many of you have much more FAST RAM than I do, I would guess that CHIP is the culprit. Okay, so I lied about the short part, but at least I didn't lie about the dull part. :-) Gary BTW, I think the game is terrific, even if it is a hog. Here's to a few bug fixes that'll clean up the memory allocation problems. -- Father of Kathryn Leigh Heffelfinger ------ disd@hubcap.clemson.edu ^^^^^^^ ^^^^^ ^^^^^^^^^^^^ 8 lbs, 9 ounces, and 20 inches of neat stuff.