Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!rutgers!apple!well!shf From: shf@well.UUCP (Stuart H. Ferguson) Newsgroups: comp.sys.amiga Subject: Re: Silver and Sculpt File Formats and MORE QUESTIONS Keywords: sculpt turbo silver Message-ID: <12200@well.UUCP> Date: 15 Jun 89 06:24:01 GMT References: <1322@raybed2.UUCP> Reply-To: shf@well.UUCP (Stuart H. Ferguson) Organization: The Blue Planet Lines: 25 +-- crb@raybed2.UUCP (CHRIS BURTTON) writes: | Some people also asked for the file format for Sculpt 3D. | To get that you can either buy Sculpt 4D (it't in the manual) | or call Byte By Byte and get them to send it to you (ask for the | technical help, it'll cost you $10). Ha! Some help that is -- I already had to figure it out myself. :-) | In Sculpt 3D, How are the edges used? Are they lines of zero | thickness? Are they sides of a polygon (if so how do you know | which ones connect togather)? They are not used for rendering at all. They are aparently used to make the wireframe Tri-View faster, and to do some modeling tasks like extrusion and "spinning". To render the triangles you need only the point and polygon information. | Also in Sculpt, all the co-ordinates are typed as long. Is | this really integers or is it like Turbos 2 byte whole and 2 | byte fraction? It doesn't matter -- their absolute mangnitudes don't mean anything. -- Stuart Ferguson (shf@well.UUCP) Action by HAVOC