Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!apple!oliveb!tymix!tardis!jms From: jms@tardis.Tymnet.COM (Joe Smith) Newsgroups: comp.sys.amiga Subject: Re: F/A 18 Interceptor Summary: Forget the sub Message-ID: <275@tardis.Tymnet.COM> Date: 24 Jun 89 05:12:04 GMT References: <1620@zen.co.uk> <380024@hpdml93.HP.COM> Reply-To: jms@tardis.Tymnet.COM (Joe Smith) Organization: McDonnell Douglas Field Service Co, San Jose CA Lines: 17 In article <380024@hpdml93.HP.COM> stephen@hpdml93.HP.COM (Stephen Holmstead) writes: >In her article, Helen Grayson writes: >>I have a friend who cannot sink the submarine even after filling it full >>of missiles. Is there a specific part to aim at or a threshold number >>of hits? Would you believe that the sub is an insidious device designed to make game players waste hours trying to destroy something that can't be destroyed? That is the serious answer. Do NOT try to kill the sub, it can't be done because it is not part of the mission. Kill the remaining airplane to go to the next level. [This probably should be included in the "Intro to comp.sys.amiga" monthly posting.] -- Joe Smith (408)922-6220 | SMTP: JMS@F74.TYMNET.COM or jms@tymix.tymnet.com McDonnell Douglas FSCO | UUCP: ...!{ames,pyramid}!oliveb!tymix!tardis!jms PO Box 49019, MS-D21 | PDP-10 support: My car's license plate is "POPJ P," San Jose, CA 95161-9019 | narrator.device: "I didn't say that, my Amiga did!"