Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!rutgers!iuvax!purdue!decwrl!ucbvax!pro-generic.cts.com!sb From: sb@pro-generic.cts.com (Stephen Brown) Newsgroups: comp.sys.apple Subject: Re: Copy Protection Schemes Message-ID: <8906230917.AA23982@crash.cts.com> Date: 23 Jun 89 06:52:20 GMT Reply-To: pnet01!pro-simasd!pro-generic!sb@nosc.mil Organization: The Internet Lines: 23 Network Comment: to #2654 by pnet01!crash!pro-lep.cts.com!orcus Ummmm. >So far, I believe that Dungeon Master has the best copy protection for a GS >game. Does anyone out there know what scheme they used to do it? I'm putting >the final touches on my game Xenocide, and I'd like to have good copy >protection. > >-Brian I thought Apple (and virtually everyone else) discouraged copy protection schemes because they don't deter the determined (just slow them down a bit), and cause hassles to legitimate users (the vast majority). There are many individuals who advocate NOT buying copy protected software. While many magazines don't take a stand on this, A2Central has explicity discouraged buying copy protected software. Maybe you're patting yourself on the back prematurely, suggesting that people may WANT to copy your Xenocide. ProLINE: crash!pnet01!pro-generic!sb@nosc.mil