Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!rutgers!cs.utexas.edu!tut.cis.ohio-state.edu!bloom-beacon!husc6!psuvax1!psuvm.bitnet!cunyvm!byuvax!taylorj From: taylorj@yvax.byu.edu Newsgroups: comp.sys.mac.hypercard Subject: RE: Any info on how Supercard STACKS up ? Message-ID: <640taylorj@yvax.byu.edu> Date: 21 Jun 89 00:13:29 GMT Lines: 22 I've played with SuperCard for a little bit, and altough I was very excited and pleased at first to see wonderful features such as full color support, card sizes up to 32'x32' (yes, that's feet!), draw-oriented graphics (bitmaps are supported as draw objects), PICS animation, multiple windows, any style window (including dialog boxes and floating windoids), built-in icon and cursor editors, full control over all menus, and much much more, the more I use it the more I have misgivings. SuperCard just doesn't "click" like HyperCard. It has lots of little quirks and annoyances. It's much harder to develop and debug with. There is a separate editor, so you have to switch to the interpreter before you can run things. There is a "runtime editor" (written in SuperTalk, believe it or not) that let's you do basic editing at runtime, but it's pretty cumbersome. I fully expected to switch a lot of my HyperCard projects over to SuperCard, but I'm having second thoughts. However, many of SuperCard's extended features are very useful and will be invaluable for some of the more complicated projects. My recommendation would be to wait for HyperCard 2.0 and only switch to SuperCard if HC 2.0 doesn't cut it. Disclaimer: Keep this and all other postings out of reach of children. Jim Taylor Microcomputer Support for Curriculum Brigham Young University taylorj@byuvax.bitnet