Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!rutgers!apple!well!mitsu From: mitsu@well.UUCP (Mitsuharu Hadeishi) Newsgroups: comp.sys.next Subject: Re: What's coming? Summary: NeXTStep Shortcomings Message-ID: <12330@well.UUCP> Date: 23 Jun 89 01:08:29 GMT References: <3898@tank.uchicago.edu> Reply-To: mitsu@well.UUCP (Mitsuharu Hadeishi) Organization: Whole Earth 'Lectronic Link, Sausalito, CA Lines: 20 I work at Electronic Arts where we've been developing state-of-the-art development environments for multiple targets including optical media. I had a chance to take a look at NeXTStep 0.8 a few months ago and was impressed with the completeness of the user- interface toolkit and editor. However, I was less than wowed by the lack of structured code editors, lack of integration between the user-interface editor and code editors, and the fact that all code has to be COMPILED to be tested (except for UI hookups). Are these shortcomings going to be addressed in future versions of the system? Here at Electronic Arts we've developed a portable object-oriented development environment that allows instant turnaround on interpreted code, arbitrary mixing of compiled and interpreted code, etc. This facilitates debugging considerably because all time-critical code can be compiled while you're editing interpreted code with zero debug turnaround---the best of both worlds. We also have at least minimal structured editing with instant syntax checking for interpreted code; we don't have to use vi to edit our source. Is NeXT planning to add any of these features to address the shortcomings of its development environment?