Path: utzoo!attcan!uunet!cs.utexas.edu!rutgers!aramis.rutgers.edu!biar.uucp!trebor From: trebor@biar.UUCP (Robert J Woodhead) Newsgroups: sci.nanotech Subject: Re: the "mold" standard Message-ID: <8906150843.AA06276@athos.rutgers.edu> Date: 13 Jun 89 17:42:43 GMT References: <8906130724.AA21679@athos.rutgers.edu> Sender: nanotech@aramis.rutgers.edu Organization: Biar Games, Inc. Lines: 38 Approved: nanotech@aramis.rutgers.edu In article <8906130724.AA21679@athos.rutgers.edu> "Ron_Fischer.mvenvos"@XEROX.COM writes: >Finally, (with nano tech) this might follow for physical objects, subscribe >to a publisher that ensures quality to an acceptable level, license the >design for the object, then pay a local "nano machine shop" to make copies >whenever you like. Ah, but here is the rub - what do you use to ``pay'' for the subscription? Raw Materials? Energy? Information? I would venture to guess that these resources, with nanotechnology, become essentially infinite and free. Therefore, what is the currency of a nano- society? I think it will be _prestige_ or _craftsmanship_. In other words, your ability to obtain things (cars, houses, starships, etc) will depend solely on your ability to convince the person who has designed the desired object that you are deserving of it, by proving that you have made a contribution to society on either a micro or macro-scale, or by convincing the creator that you have a good use for it. And, in turn, the creator's prestige depends on not only what he creates, but how wisely he chooses who gets to use it. For example, lets say you want a Starship. There are lots of starship designs out there based on old (last year?) technology that do .9c, and these designs, because they are obsolete, are essentially in the public domain because it isn't worth the creator's time to oversee them. On the other hand, that brand spanking .999c design is much more attractive to you, so much so that it is worth your time to try and convince the designer that you should have one. Wierd? I think in many ways it parallels the prestige-markets that appear in many college computer labs. -- Robert J Woodhead, Biar Games, Inc. !uunet!biar!trebor | trebor@biar.UUCP ``The worst thing about being a vampire is that you can't go to matinees and save money anymore.''