Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!apple!ames!lll-winken!ncis.tis.llnl.gov!blackbird!dragonlady!rfiler From: rfiler@dragonlady (Robert E. Filer) Newsgroups: comp.graphics Subject: Flight Simulator Software Message-ID: <1193@blackbird.afit.af.mil> Date: 27 Jun 89 22:05:46 GMT Sender: news@blackbird.afit.af.mil Reply-To: rfiler@dragonlady.afit.af.mil (Robert E. Filer) Distribution: na Organization: Air Force Institute of Technology; WPAFB, OH Lines: 11 I am looking for pointers to some flight simulator code. I mainly interested in the "real time" hidden surface removal issues, not the equations of flight. I'm doing some head-mounted display research and need the fastest scene update possible. A BSP tree works fine for a static database, but I need moving objects as well. Suggestions on the type of algorithms which would work best in this type of application would also be appreciated. ----- Bob Filer Air Force Institute of Technology rfiler@dragonlady.afit.af.mil