Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!rutgers!tut.cis.ohio-state.edu!ucbvax!decwrl!wyse!mips!prls!gordon From: gordon@prls.UUCP (Gordon Vickers) Newsgroups: comp.sources.games.bugs Subject: Re: Patch #1 for Greed, please apply Message-ID: <23326@prls.UUCP> Date: 26 Jun 89 16:08:17 GMT References: <313@ohs.UUCP> <790@dtscp1.UUCP> <4130@tekred.CNA.TEK.COM> <267@jdyx.UUCP> Reply-To: gordon@prls.UUCP (Gordon Vickers) Organization: Philips Research Labs, Sunnyvale, California Lines: 10 In article <267@jdyx.UUCP> tpf@jdyx.UUCP (Tom Friedel) writes: ->Greed would be a incredible game (in my opinion) if there was a time ->limit associated with each move. Perhaps ten seconds. As it is now I ->would imagine score is proportional to timne spent on each move, and ->not a factor of pure greed skill. But then I couldn't hit my "print screen" key and use a pencil to map out a route ! :-) no sig from me today either.