Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!cs.utexas.edu!csd4.milw.wisc.edu!lll-winken!uunet!mcvax!ukc!etive!aipna!rjc From: rjc@aipna.ed.ac.uk (Richard Caley) Newsgroups: comp.sources.games.bugs Subject: Conqer password problems (was: Re: Conquer 4 core dump) Message-ID: <1056@aipna.ed.ac.uk> Date: 1 Jul 89 10:13:43 GMT References: <3448@uokmax.UUCP> <645@kl-cs.UUCP> Reply-To: rjc@aipna.ed.ac.uk (Richard Caley) Organization: Dept of AI, Edinburgh University, UK. Lines: 31 Dragon: Yevaud In article <645@kl-cs.UUCP> jonathan@cs.keele.ac.uk (Jonathan Knight) writes: > Conquer seems to forget some passwprds. If I add 3 people on >to the game at startup time, the first person can't get in to the >game. Also the password for 'god' doesn't work. The size of the password limit is rather low, this is causing the program to run out of room for the password. There is obviously some problem with the code that this causes a corrupt password ( maybe the strncpy(passwd,getpass(...),PASSLTH) should have PASSLTH-1?). Anyway, the quickest fix seems to be to up the size of passwords to, say, 20. More secure too, for those of a paranoid disposition. Otherwise just use four or five letter passwords. While we are at it, the size of leader and country names is a little skimpy too ( 7 characters! ). Upping this to 20 as well might be an idea then you can be Bobo the Mute ruling over Gaglopolonia. Was the development done with machines of small memory size in mind? -- rjc@uk.ac.ed.aipna Give me a beer and money sandwich, Hold the bread. - Waldo `DR' Dobbs --