Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!cs.utexas.edu!wasatch!uplherc!esunix!blgardne From: blgardne@esunix.UUCP (Blaine Gardner) Newsgroups: comp.sys.amiga Subject: Re: Joystick Question Message-ID: <1352@esunix.UUCP> Date: 3 Jul 89 03:57:35 GMT References: <4535@crash.cts.com> Organization: Evans & Sutherland Computer Corporation Lines: 30 From article <4535@crash.cts.com>, by spierce@pnet01.cts.com (Stuart Pierce): > Here's a related question. IBM-type joysticks always have a 2nd fire button. > The only Amiga game I have that supports a 2nd fire button is StarRay -- a > Defender clone. The documentation says that 'the second (right) one is > connected just like the right mouse button, thus between Pin 8 (earth) and Pin > 9 of the joystick connector'. Would the Gravis (or similar) controller give > me the 2nd fire button I want? > Stuart W. Pierce You can add R-Type to the (short!) list of games that support a two button joystick. It uses the second button to control the eject/attach of the weapons pod. My two button joystick is a Wico bat-handle that I've hacked up. With a perfectly good second button going to waste, I figured something should be done about it! I added half a Radio Shack joystick extension cord to get the extra wire needed for the second button, and rewired the insides so that the handle button is 0 and the base button is 1. But I also wired it so that the "base/stick" switch swaps button 0 to the base and button 1 to the handle. (Like I said, a perfectly good switch going to waste. :-) Oh, and to the first question you posed: Nope, an analog stick will work only with games written specifically for an analog stick. My impression from the Amiga World article was that Gravis is selling a digital model. -- Blaine Gardner @ Evans & Sutherland 580 Arapeen Drive, SLC, Utah 84108 Here: utah-cs!esunix!blgardne {ucbvax,allegra,decvax}!decwrl!esunix!blgardne "Nobody will ever need more than 64K." "Nobody needs multitasking on a PC."