Path: utzoo!attcan!uunet!cs.utexas.edu!tut.cis.ohio-state.edu!ukma!psuvm.bitnet!uh2 From: UH2@PSUVM.BITNET (Lee Sailer) Newsgroups: comp.sys.amiga Subject: Re: SimCity Message-ID: <89186.223624UH2@PSUVM> Date: 6 Jul 89 02:36:24 GMT References: <4513@crash.cts.com> Organization: Penn State University - Center for Academic Computing Lines: 16 SimCity won't let you make pre-industrial cities. Really, mostly post-industrial yuppie ones, but it's still fun. Basically, you start with terrain such as rivers, lakes, woods, hills, and so on. You are a sort of all powerful city planner on a budget. You decide to clear some land and zone it residential, and then the simulation starts creating citizens who build houses and move in. You clear some more land and zone it industrial and they will build factories there (if it has power). You build roads connecting the industrial and residential zones, and the citizenry start commuting to work, and might eventually complain about the traffic and move away. Oops! You lose. Maybe build light rail next time. It requires 1MB. lee