Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!sun-barr!cs.utexas.edu!uunet!portal!cup.portal.com!stephan From: stephan@cup.portal.com (Stephen Derek Schaem) Newsgroups: comp.sys.amiga Subject: Re: 4096 colors in HIRES Message-ID: <20174@cup.portal.com> Date: 6 Jul 89 07:30:24 GMT References: <20069@cup.portal.com> <409@xdos.UUCP> <20112@cup.portal.com> <412@xdos.UUCP> Distribution: usa Organization: The Portal System (TM) Lines: 28 All you heard is not true, I hope or I'm totaly crazy and the 0 bitplane 256 colors images in the background is not there, and the 4096 colors in 5 bitplane display earlyer where only dreams. Back to reality:-) the copper need 2 bus cycle for a MOVE, you need 32 move (aprox) before any scanline.The copper get all the even cycle it need.This e equal too humm.. (280x2x32)/140 and you get the distance in pixels (lores) you will need to change all those colors.64... also count the blanking gap. (by the way, 280 is a bus cycle in nanosecond, 140 the lenght in time a lores pixel is displayed). Overscan:-( yeah, that would need more work but still possible. (I didn't mention the bitplane DMA for the even bus cycle.... a 'slight' slow down). All I can say for sure is, you can change register ALOT more than twice. T stand for the video beam position, x could be left to zero for now but could be use. I example that is they find it a bad idea, why in hell do those people think of intuition!!! and the multyscreen... Anyway I just wish I could see example of those people test program showing the limitation they anounced. Just for example I changed 61 time the background colors per scan line (zero bitplane screen) that 200 times to creat an image of Max headroom. The 'pixel' are really width, and I know that If I could not use C and the copper macro and intead use asm I would get better result.(I dont beleive in CWAIT, not asm being faster:-) Stephan.