Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!cs.utexas.edu!uunet!snjsn1!bilbo!greg From: greg@bilbo (Greg Wageman) Newsgroups: comp.sys.atari.st Subject: Re: sound effects in C for the ST Message-ID: <1086@snjsn1.SJ.ATE.SLB.COM> Date: 14 Jun 89 16:32:04 GMT References: <43cb2dc5.14a1f@gtephx.UUCP> Sender: news@SJ.ATE.SLB.COM Reply-To: greg@sj.ate.slb.com (Greg Wageman) Organization: Schlumberger ATE, San Jose, CA Lines: 29 In article <43cb2dc5.14a1f@gtephx.UUCP> covertr@gtephx.UUCP (Richard E. Covert) writes: > > The problem with the Bantam code is that it doesn't allow you to >incorporate sounds produced by ST Replay or any of the audio digitizers >for the ST. Ideally, I would like actual C code to use sounds created with >the audio digitizers. I do own G.I.S.T., but GIST hasn't been updated in >years, and besides GIST is a C library which won't work with Mark Williams >C version 3. G.I.S.T. will, in fact, work with Mark Williams C versions 2 and 3. The trick is to use the Alcyon library from G.I.S.T., and run it through the Alcyon-to-MWC converter that MWC provides. You will have to call the entry points by the appropriate names; apparently the Alcyon object format only supports seven-character names, with the underscores at the wrong end. You can use the MWC utilities to find out what these names are. I've done this and it works fine. Longish .signature follows. Skip now. Greg Wageman DOMAIN: greg@sj.ate.slb.com Schlumberger Technologies UUCP: ...!uunet!sjsca4!greg 1601 Technology Drive BIX: gwage San Jose, CA 95110-1397 CIS: 74016,352 (408) 437-5198 GEnie: G.WAGEMAN ------------------ "Live Free; Die Anyway." ------------------ Opinions expressed herein are solely the responsibility of the author.