Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!iuvax!purdue!mentor.cc.purdue.edu!pur-ee!pur-phy!sho From: sho@pur-phy (Sho Kuwamoto) Newsgroups: comp.sys.mac.programmer Subject: Re: System 7.0 question Keywords: System 7.0, MacApp Message-ID: <2340@pur-phy> Date: 1 Jul 89 18:13:04 GMT References: <964@cnetlu.UUCP> <119@dbase.UUCP> <2402@internal.Apple.COM> <87@runxtsa.runx.oz> <32754@apple.Apple.COM> Reply-To: sho@newton.physics.purdue.edu.UUCP (Sho Kuwamoto) Organization: Purdue Univ. Physics Dept., W. Lafayette, IN Lines: 15 In article <32754@apple.Apple.COM> shebanow@Apple.COM (Andrew Shebanow) writes: >MacApp will still be written in Object Pascal, but we have >extended C++ to provide full Object Pascal compatibility, and >we will supply C++ headers to interface to the MacApp class >heirarchy (with MacApp 2.1). > How much have you extended C++? Is it just a matter of developing some sort of syntax to specify that a class comes from object pascal in the header files, or are calling conventions fundamentally different? We, who have convinced our bosses that we need to use C++ in our projects just so we can learn it, want to know! -Sho -- address: sho@risc.com <-- NOTE: Not the same as above.