Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!rutgers!sun-barr!decwrl!shelby!polya!ali From: ali@polya.Stanford.EDU (Ali T. Ozer) Newsgroups: comp.sys.next Subject: Re: SoundKit problem Message-ID: <10312@polya.Stanford.EDU> Date: 28 Jun 89 20:01:32 GMT References: <3974@next.NeXT.UUCP> <19933@cup.portal.com> Sender: Ali T. Ozer Reply-To: aozer@NeXT.com (Ali Ozer) Organization: . Lines: 19 In article <19933@cup.portal.com> William_Charles_Thibault@cup.portal.com writes: >I want to repeatedly play a sound seamlessly, without the small pause >that occurs with the examples posted (I tried the SND routines and >the setDelegate:self technique). The SNDPrepareToPlay routine seems >not to have any effect. Is there a workaround for this? No. 1.0 will provide seamless sound playing by allowing you to queue up sounds at the sound library level. You will also be able to record into different objects without losing any samples. The 0.9 sound library does not allow queueing. >Would accessing the Mach sound driver ports directly be faster? Yes. Unfortunately, this is highly discouraged at this stage, as this low-level interface is changing for 1.0. Ali Ozer, NeXT Developer Support aozer@NeXT.com