Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!tut.cis.ohio-state.edu!att!cbnews!military From: ps01%gte.com@RELAY.CS.NET (Paul L. Suh) Newsgroups: sci.military Subject: Re: Fighter engine smoke Message-ID: <7939@cbnews.ATT.COM> Date: 5 Jul 89 12:36:53 GMT Sender: military@cbnews.ATT.COM Lines: 53 Approved: military@att.att.com From: "Paul L. Suh" >From: gardiner@umn-cs.CS.UMN.EDU (David Gardiner) %A rule in the board game "Flight Leader" indicates that the engines %used in US F-15s are only smokeless if they are tuned appropriately. %Apparently, this limits engine life so that most or all of the engines %have been "detuned" to extend engine life. Does anyone know (a) if this %is true and (b) any more details? This is the only place where I have seen any indication of the engines being de-tuned. All of the other sources which I have read (quite a few, since I have been toying around with writing a flight simulator) give no indication of this whatsoever. %BTW, for those who are interested in jet fighters but don't have ready %access to one, the "Flight Leader" (by Avalon Hill Game Company) is an %interesting game. The rules are 20+ pages of small print and %contain a substantial amount of technical information, all of which %I believe to be reasonably accurate. A much better boardgame is Air Superiority, from Game Designers' Workshop. I own both of these games, and AS beats FL by miles. Also, there is a second AS module available, which covers air-to-ground missions and SAMs quite well, along with an historical module covering the Arab-Israeli Conflicts. Finally, for those who want a quick fix and feel like Flying An Electric Jet Right Now, I recommend Falcon, available for about $30 from MacConnection, PCConnection, or many other mail order places, in versions for many different machines. (Bill, feel free to excise this next paragraph) Speaking of Falcon, one of my pet peeves when playing it is that when a MiG is at my 10 0'clock and we're in a hard scissoring fight, there's no really good way to get a look at it without easing off on the G's, which may not be such a good idea. This is because although you can look level left and level right, when you're banked into a hard turn, your target is going to be 45 deg to 90 deg above the plane of the aircraft. Does anyone have a solution, or failing that, will someone please let the people at Sphere know? [mod.note: I figured I'd leave it in... it might be a realistic feature, not a bug 8-) Any comments on the gaming aspects should be kept to email, unless you're sure it's appropriate here. - Bill ] %David Gardiner --Paul ps01@gte-labs.COM ps01@bunny.