Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!ucsd!ames!pacbell!pbhyf!jdp From: jdp@PacBell.COM (Jerry D. Pierce) Newsgroups: comp.sources.games.bugs Subject: conquer4.2 Keywords: nomads Message-ID: <5783@pbhyf.PacBell.COM> Date: 15 Jul 89 01:55:56 GMT Reply-To: jdp@PacBell.COM (Jerry D. Pierce) Distribution: usa Organization: Pacific * Bell, San Ramon, CA Lines: 32 As someone was pointing out, nomads are very difficult to even get into a fight. Someone else pointed out that you can surround them and force them to fight. I've found that nomads don't seem to be affected by zones of control and even if they are boxed in on all 8 sides by your armies will sometimes wind up in a free square at the beginning of next turn. (And your armies will have to scramble and try to surround them again...) And how easy is it to surround a 600-800 man nomad army with armies of comparable strength? Pretty hard. (If not impossible) In other news, I found that the monster names in data.c need to be shortened to 7 characters, otherwise the screen display will do a wrap-around when you summon creatures like elementals or gargoyles and mess up the map display. This bug report has been forwarded to Adam Bryant. Additional bug, which we havn't nailed down yet: A player was creating a new country and started out with 10,000 population. I happened to enter the game with my nation right after he completed conqrun -a and got an error message which showed that Conquer 4.2 was complaining that there were -1655 civilians at sector x,y. I immediately logged in as god and found that the sector referenced was this players capitol! It appears that the game gave him too many squares to populate and hit a negative number somehow. And yes, we do have players who start out with more than 10,000 populations, so I know that's not the problem. Jerry Pierce pacbell!pbhyf!jdp