Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!gem.mps.ohio-state.edu!ginosko!uunet!wash08!rae98 From: rae98@wash08.UUCP (rae98) Newsgroups: comp.sources.games.bugs Subject: Re: conquer (V4) another bug ? Message-ID: <610@wash08.UUCP> Date: 16 Jul 89 02:17:43 GMT References: <823@dtscp1.UUCP> <1251@cvbnet2.UUCP> Reply-To: rae98@wash08.UUCP (Bob Earl) Distribution: usa Organization: American Chemical Society, Washington, DC Lines: 30 In article <1251@cvbnet2.UUCP> akobayas@cvbnet2.UUCP (Andrew Kobayashi) writes: >From article <823@dtscp1.UUCP>, by joel@dtscp1.UUCP (Joel Rives): >> In article <12627@well.UUCP> kianusch@unicom.UUCP (Kianusch Sayah-Karadji) writes: >>> ... I can play, but when I move me cursor off >>>the screen the program dies... [...deletes...] >> I too have experienced this problem. [...more deletes...] >Ditto here.[...more deletes...] >Also, i only seem to be able to add one PC country. When i go to add >the second, it says "next available country = 0" (or words to that effect) >and chucks me out. This is supposed to happen when the player array >fills up, but i've counted the NPC nations and there should still be >some room. Do the random guys (pirates, barbarians, etc.) take up >space in the same array? Should i just make the array bigger? The first problem mentioned has been fixed (at least as far as I can tell here) with the second patch. To answer the second question, yes, the random guys take up room (at the high end, I believe). Increasing the max # of players is one way to get around this. Another would be to edit the nations file to get rid of 1 or more nations. Personally, I upped the # of nations to 35 but it still fills up quickly with the peasant/army revolts. Good Luck...and happy gaming. -- =========================================================== Name: Bob Earl Phone: (202) 872-6018 (wk) UUCP: ...!uunet!wash08!rae98 BITNET: ...rae98@CAS (At least, that is what I'm told)