Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!gatech!hubcap!ncrcae!rickfor From: rickfor@ncrcae.Columbia.NCR.COM (Rick Forrest) Newsgroups: comp.sys.amiga Subject: Re: Anyone at psygnosis.... Message-ID: <4690@ncrcae.Columbia.NCR.COM> Date: 10 Jul 89 02:03:50 GMT References: <18831@louie.udel.EDU> Reply-To: rickfor@ncrcae.Columbia.NCR.COM (Rick Forrest) Organization: NCR Corp., Engineering & Manufacturing - Columbia, SC Lines: 19 In reference to several articles about the lack of playability of psygnosis games ... I have found one good one - Obliterator. This is a GREAT game. Sure, the response from the controls is not speedy - but there is a rhythm to controlling the hero, and once you get the hang of it, it's a lot of fun. I have to admit, i put this game away after i got frustrated with the response time. i would end up storing a bunch of mouse clicks, and then they'd all come at once - or so it seemed. But that was before i got the rhythm down. The beauty of this game is that you have to master all of the hero's abilities : jumping, shooting, defensive actions; and you have to make a map. you can't just blast away at everything and expect to win. And did i mention that you _can_ win. There is an end to this game. I like it. Buy it. You can even back it up with Nib. (Plus it's an old game so it's pretty cheap.) Rick Forrest