Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!ukma!uflorida!ufqtp!sutherla From: sutherla@qtp.ufl.edu (scott sutherland) Newsgroups: comp.sys.amiga Subject: AnimObs and AnimComps Message-ID: <615@orange6.qtp.ufl.edu> Date: 14 Jul 89 22:12:04 GMT Reply-To: sutherla@orange6 (scott sutherland) Distribution: na Organization: University of Florida Quantum Theory Project Lines: 53 Newsgroups: Comp.sys.amiga Subject: AnimObs and AnimComps Expires: References: Sender: Scott Sutherland Reply-To: sutherla@orange6 (scott sutherland) Followup-To: Distribution: na Organization: University of Florida Quantum Theory Project Keywords: AnimObs, AnimComps Last week I posted an article about the magazine Ami Project. I stated that I had obtained Vol. 1 #7 and that it was invaluable because it had an extensive article on AnimObs and AnimComps. I was reminded of the following problems and/or questions I had about 1 to 2 years ago and had mentally shelved. One of the most powerful and overlooked features of Amiga graphics (in my opinion) is the AnimOb/AnimComp/Animate series of commands. Books like Compute!'s "Inside Amiga Graphics", Berry's "Inside the Amiga with C", and Peck's "Programmer's Guide to the Amiga" completely ignore this feature. I can understand the omission in the latter two, but NOT in the first one. The first of the Mortimore books does cover the "animation" commands, but it is definitely a reference book, not a tutorial for the amateur. I have seen an older version of the RKM's and I recall that there is some documentation concerning these entities. (Can anyone elaborate on exactly what is there? I am waiting for the new versions of the RKM's before I buy. (I have the Includes and Autodocs)) I cannot find any other references to these seemingly powerful commands, not even in the extensive FF Disks. The Ami Project article has been my only saving grace. So I pose the following questions: 1) Why are these commands avoided like the plague in Amiga books when animation is one of the Amiga's strong points? 2) Does anyone **USE** these commands, and, if so, for what kinds of applications? (Can you send me C source code??) 3) Can anyone point me to other references for these commands? Any books or articles I've overlooked? 4) Can anyone tell me if any PD or Commercial programs are available which use these features? I have heard that the old A1000 demo program ROBOCITY uses them exclusively. I was able to find a copy of the executable, but I cannot find the source. Anyone know where I can find the ROBOCITY source?? ANY help or comments would be greatly appreciated. I want to use these powerful commands since they look like fun to "play with". Thanks, Scott Sutherland