Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!rutgers!usc!cs.utexas.edu!uunet!peregrine!ccicpg!cci632!rit!ritcv!vxp6840 From: vxp6840%ritcv@cs.rit.edu Newsgroups: comp.sys.atari.st Subject: Piracy Message-ID: <1195@cs.rit.edu> Date: 5 Jul 89 19:59:00 GMT Sender: news@cs.rit.edu Reply-To: vxp6840%ucss@cs.rit.edu (-Vitas P.-) Distribution: na Organization: Rochester Institute of Technology, Rochester, NY Lines: 42 In article <1163@gec-mi-at.co.uk>: > >While we are discussing software piracy; there is another devious >approach. I know this techneque is used in at least one adventure >game on the st. > >It is quite simple. There is no apparant protection. The programme >will copy and seem to play ok. Its just that it knows and you can >not win. > >It can be broken by standard techneques for copying protected >discs. But why bother - "Hey I just got this great game and its >not even protected." > >I like it, all those frustrating hours and you do not even know. >Though maybe it is better value for money (-:. > >Glenn > >PS Who thinks they know what game it is. I am not telling. That sounds like a stupid idea!!!! I always backup the software I buy and then play off the backup. I put the original away in a safe place. If I ever play a game I can't win, I would never recommend it to anyone. Actually, I'd discourage others from buying it. Also, people who pirate games tell other people about it. This would discourage people as well. It sounds like this software company is shooting itself in the leg. -Vitas P.- -- -Vitas P.- ...![allegra, seismo, or rutgers]!rochester!rit!vxp6840 vcp6840@ritvax.bitnet or vxp6840@ritcv.UUCP vcp6840@ultb.isc.rit.edu.UUCP