Xref: utzoo rec.games.programmer:980 comp.sys.atari.st:17831 Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!cwjcc!gatech!mcnc!rti!sunpix!allegro From: allegro@sunpix.UUCP ( SunVis) Newsgroups: rec.games.programmer,comp.sys.atari.st Subject: game programming Keywords: NOVICE ALERT Message-ID: <690@greens.UUCP> Date: 18 Jul 89 19:50:32 GMT Organization: Sun Microsystems, Research Triangle Park, NC Lines: 24 As I've posted before I'm a novice programmer and I'm writing a game using smooth scrolling maps, ect... Ok, I feel I'm pretty good at designing games (i.e. I'm an idea man) but I have a lot of problems expressing my ideas into good, clean, code (i.e. my algorithms suck!) and I was wondering if there are any books, mags, or newsletters on game design/programming techniques, specifically: smooth scrolling (already got some help on this one, thanks), fractal map generation, and especially computer opponent algorithms? I have been programming for several years but due to a lack of formal training (in fact not even informal training) I feel pretty unknowledgeable about proper techniques ( no self confidence I guess :^). I've thought about getting a partner with more "coder-dog" skills to help with my "real" game, but I wanna do all by myself :^). BTW is putting some of my earlier games in the P.D. a good way to get recognition by software companies for my "real" game, or do they even look at that? Also can someone actually make some money selling games to software houses or should I just be in it for the fun:^). -- uucp: mcnc!rti!sunpix!steve or mcnc!rti!sunpix!allegro | Stephen McKay Matson "FRODO LIVES!!" | Dreams of Colorado keep me going another day. I'll come back to you someday.