Path: utzoo!attcan!uunet!cs.utexas.edu!usc!bloom-beacon!STONY-BROOK.SCRC.SYMBOLICS.COM!MMcM From: MMcM@STONY-BROOK.SCRC.SYMBOLICS.COM (Mike McMahon) Newsgroups: comp.windows.x Subject: Fast Floating Point Math Message-ID: <19890710184020.3.MMCM@OWL.SCRC.Symbolics.COM> Date: 10 Jul 89 18:40:00 GMT References: <551@ncrorl.Orlando.NCR.COM> Sender: daemon@bloom-beacon.MIT.EDU Organization: The Internet Lines: 9 Date: 10 Jul 89 16:15:42 GMT From: ncrlnk!ncrorl!rulmer@uunet.uu.net (Rick Ulmer) I'm interested in speeding up some graphics operations such as arc drawing in a X11 R3 server. These routines rely on floating point math. Does anyone have any information on a fast floating point library for a 68020. There is no need for floating point math to do conic section rasterization.