Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!ucbvax!hplabs!hpfcdc!hpislx!hplvli!boyne From: boyne@hplvli.HP.COM (Art Boyne) Newsgroups: comp.sources.games.bugs Subject: More conquer4 bugs Message-ID: <1300005@hplvli.HP.COM> Date: 17 Jul 89 15:34:14 GMT Organization: Loveland Inst. Div Lines: 37 A couple of more strange conquer4 bugs: BTW, I was playing solitaire, with NPC nations enabled. 1. On several moves, I logged in as a neighboring NPC nation and directed the moves for that nation: moving its armies away from my nation, declaring war on another neighboring NPC nation, etc, (to give me some breathing room - cheating, I know). After about 20 moves of doing this, strange things started to happen: 1) the 2nd NPC nation got errors stating that it tried to move population to sectors it didn't own - may be related to the both nations taking sectors belonging to the other. 2) *really* rich metal and gold mines started popping up - like values of 8 to 12 - all over the place, including in the middle of land I had owned from the beginning (or is this *supposed* to happen??). 3) sectors that I owned began to be redesignated as churches, roads, etc. 2. In god mode, I redesignated some sectors owned by the nomads as owned by my nation, then redesignated their trade goods as rich steel, mithral, and gold mines, the redesignated them as goldmines and mines. When I then logged in as my nation, sure enough, they belonged to me and were goldmines/mines, but they had *no* metal/jewel value. Back to god mode - which reported the rich values. Something is strange here! 3. In god mode, you can create new armies, but only of militia - why? It's a great, but addicting, game! Art Boyne, boyne@hplvla.hp.com