Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!rutgers!cs.utexas.edu!csd4.milw.wisc.edu!uxc.cso.uiuc.edu!tank!her3 From: her3@tank.uchicago.edu (Ben 'Drew' Herman) Newsgroups: comp.sources.games.bugs Subject: Re: More conquer4 bugs Message-ID: <4521@tank.uchicago.edu> Date: 19 Jul 89 18:17:17 GMT References: <1300005@hplvli.HP.COM> Reply-To: her3@tank.uchicago.edu (Ben 'Drew' Herman) Organization: University of Chicago Lines: 36 In article <1300005@hplvli.HP.COM> boyne@hplvli.HP.COM (Art Boyne) writes: >A couple of more strange conquer4 bugs: > > 2) *really* rich metal and gold mines started popping up - > like values of 8 to 12 - all over the place, including > in the middle of land I had owned from the beginning > (or is this *supposed* to happen??). This is suppose to happen.. ie. You have a percent chance of finding an item granted that it exists in your land. So on turn one your 5% chance fails but on turn two it succeeds. (ie you get lucky and find something) Note: dwarves have a better chance of finding mines than others >2. In god mode, I redesignated some sectors owned by the nomads > as owned by my nation, then redesignated their trade goods as XXX > sure enough, they belonged to me and were goldmines/mines, but > they had *no* metal/jewel value. Back to god mode - which > reported the rich values. Something is strange here! See above: Just because an item exists does not mean you have the ability to find it. Finding it is of course a probability dependant on race and item. just as there is a probability to depleat a mine. >It's a great, but addicting, game! Hear Hear!!!! > >Art Boyne, boyne@hplvla.hp.com Ben Herman Ben@rover.uchicago.edu ben@rover.bsd.uchicago.edu her3@tank.uchicago.edu -- Internet: her3@tank.uchicago.edu or ben@roverd.uchicago.edu BITNET: her3@tank.uchicago.bitnet UUCP: {ihnp4!gargoyle,oddjob}!tank!her3 (this undoubtedly nolonger works )