Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!rutgers!cs.utexas.edu!pp!kauai!duanev From: duanev@kauai.ACA.MCC.COM (Duane Voth) Newsgroups: comp.sources.games.bugs Subject: Re: omega v0.75 Summary: look for free(NULL) calls Message-ID: <280@kauai.ACA.MCC.COM> Date: 20 Jul 89 17:55:45 GMT References: <853@lakesys.UUCP> <1563@hjuxa.UUCP> <3498@thor.acc.stolaf.edu> Distribution: usa Organization: MCC, Austin, TX Lines: 15 In article <3498@thor.acc.stolaf.edu>, seebachp@agnes.uucp (--SeebS--) writes: > Oh, and not sure if anyone cares, but omega v0.71 will *not* port > to a NeXT... it compiles, but the dispose_lost_objects function (and > several others) uses a free(something) command which totally locks the > game. Any ideas? Some systems seem to allow free to be called with a NULL without nasty side effects. Other systems don't. Maybe this is what you're seeing. -- --- duane voth duanev@mcc.com ---- ALL systems are arbitrary! --- effectiveness is the measure of Truth --