Path: utzoo!bnr-vpa!bnr-fos!dgibbs From: dgibbs@bnr-fos.UUCP (David Gibbs) Newsgroups: comp.sources.games.bugs Subject: Omega problem Message-ID: <773@bnr-fos.UUCP> Date: 20 Jul 89 23:34:42 GMT Reply-To: dgibbs@bnr-fos.UUCP (David Gibbs) Followup-To: comp.sources.games.bugs Distribution: na Organization: Bell-Northern Research, Ottawa, Canada Lines: 23 I have found one problem with Omega when playing it that is slightly annoying. I unfortunately haven't found a solution. (The code is at times opaque.) The problem is when an enchanted item that is increasing your Arm(or) or Def(ense) gets cursed (say by a goblin shaman). The interaction of this with your actual values for defense and armor isn't correct. For example, my character with Armor 2 is wearing Cuirboilli and carrying a cloak of protection which should be enough for 5. If my character takes off everything he is wearing and carries nothing (ie naked with and empty pack) he has armor of -3! This was caused by a ring of protection +4 that he was wearing that got cursed. It was then listed as a cursed ring of protection +3. His armor was marked as 1 (which is correct), I then used the 'Z' command to destroy the ring -- every few tries it lost one plus, but my armor didn't change! Eventually I destroyed the ring (after it reached +0) at which point my armor went up by 1 only. Has anyone else noticed similar problems? -David Gibbs (dgibbs@bnr-fos.UUCP or ...!uunet!watmath!neat.ai.toronto.edu!utgpu!bnr-vpa!bnr-fos!dgibbs)