Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!ncar!ames!pasteur!talvola From: talvola@janus.berkeley.edu (Erik Talvola) Newsgroups: comp.sources.games.bugs Subject: Nethack 3.0 - initial comments Message-ID: Date: 25 Jul 89 17:05:40 GMT Sender: news@pasteur.Berkeley.EDU Distribution: comp Organization: U.C. Berkeley Lines: 36 Posting-Front-End: GNU Emacs 18.47.3 of Sun Aug 16 1987 on janus (berkeley-unix) Well, I have Nethack 3.0 built and running on a Sun 3/50 now, and it seems to run fine. A couple of points: 1) I used GCC to compile it. As someone noted, you have to use -fwritable-strings, and there were many warnings of the type 'initialization of non-const * pointer from const *'. I also had to change system.h to make GCC use the 'int sprintf' definition, even though since BSD is set, it wanted to use the 'char *sprintf' definition. This is because sprintf() is already defined in GCC's stdio.h. 2) I get lots of little messages when I run the program. They are all of the form: Nethack (setctty): Inappropriate ioctl for device About 3 of these appear when I am selecting my class, etc., and a couple appear at the end of the game. Nothing like this appears during the actual game however. 3) When I turned invisible (from a ring), the cursor remained visible and followed me around, so I could tell where I was. Not sure if this is a feature or a bug, but on PC-Nethack v2.3, you were completely invisible. All in all, I enjoy the new game. Now the problem will be compiling it to fit on my MS-DOS system at home and still keep enough good features... -- ---------------------------+ Erik Talvola | "It's just what we need... a colossal negative talvola@cory.berkeley.edu | space wedgie of great power coming right at us ...!ucbvax!cory!talvola | at warp speed." -- Star Drek