Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!sun-barr!oliveb!amiga!cbmvax!grr From: grr@cbmvax.UUCP (George Robbins) Newsgroups: comp.sys.amiga.tech Subject: Re: Joystick Port Question Message-ID: <7391@cbmvax.UUCP> Date: 21 Jul 89 08:19:55 GMT References: <7991@cs.Buffalo.EDU> Reply-To: grr@cbmvax.UUCP (George Robbins) Organization: Commodore Technology, West Chester, PA Lines: 24 In article <7991@cs.Buffalo.EDU> uggbrand@cs.Buffalo.EDU (G. Brandon Brooks) writes: > > I am trying to design a program that would allow the Atari ST > mouse to work with my Amiga. My friend has an extra Atari mouse and my Amiga > mouse is dead, so it would be a lot cheaper to use his extra ST mouse. > I tried intercepting the signals from the gameport device using > GPCTRelJoystick and GPCTMouse, but those don't seem to give all the values > that I need. What I really want to be able to do is to read in the values > of all 9 pins (or whatever ones the Amiga can read). Is there a way to do > this that anyone can help me with? Just make a little adapter that swaps the four quadrature lines around and it'll work good. Nothing more complicated is needed. I don't remember the exact pinout difference, but they're in the manuals shipped with each system. I don't know that you can do it in software, since Denise processes a the mouse signals in hardware and if you have X and Y crossed you aren't going to get anything meaningful. -- George Robbins - now working for, uucp: {uunet|pyramid|rutgers}!cbmvax!grr but no way officially representing arpa: cbmvax!grr@uunet.uu.net Commodore, Engineering Department fone: 215-431-9255 (only by moonlite)