Xref: utzoo rec.games.programmer:984 comp.sys.atari.st:17859 Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!ames!purdue!bu-cs!dartvax!creare!inb From: inb@creare.creare.UUCP (Ian Brown) Newsgroups: rec.games.programmer,comp.sys.atari.st Subject: Re: game programming Message-ID: Date: 19 Jul 89 17:27:59 GMT References: <690@greens.UUCP> Sender: inb@creare.UUCP Followup-To: rec.games.programmer Distribution: na Organization: Creare Inc., Hanover NH Lines: 24 In article <690@greens.UUCP> allegro@sunpix.UUCP ( SunVis) writes: I've thought about getting a partner with more "coder-dog" skills to help with my "real" game, but I wanna do all by myself :^). Something I've found (as a person who basically learned programming from writing games); it is often very helpful to have another person involved in working on the game. There are a couple of reasons for this: 1) the other person will often think of things in a different way than you do, and can help find solutions to problems that have you stumped, 2) another person helping you will often keep you motivated to continue working on the program. Finding someone who has complimentary skills is also good in that you can share tasks and accomplish more. I've always had problems finishing things because I had trouble figuring out how to do something or from losing interest in the game. If I'd had someone else to work with, I think it would have been very helpful. -- =============================================================================== Ian Brown ..!dartvax!creare!inb