Xref: utzoo comp.sys.mac:35079 comp.graphics:6553 Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!usc!apple!turk From: turk@Apple.COM (Ken "Turk" Turkowski) Newsgroups: comp.sys.mac,comp.graphics Subject: Re: Super3D - Information Request Keywords: Super3D Message-ID: <2759@internal.Apple.COM> Date: 11 Jul 89 07:01:40 GMT References: <1208@tnoibbc.UUCP> Organization: Advanced Technology Graphics, Apple Computer, Cupertino, CA, USA Lines: 31 In article <1208@tnoibbc.UUCP> marcel@tnoibbc.UUCP (Marcel Boender) writes: >Can anyone please tell me more about Super3D. >It is possible to make animations using these shapes. Yes. Once you have the models, you need a tool to do the animation, though. >What I would like to know is : > 1. What are the geometric primitives (2D/3D) the package can handle ? > ( lines, arcs, circles, splines, ....) It's basically polygonal, but it does have an interface for arcs. > 2. What is the maximum size (number of primitives) a model can have. We've got an architectural model which goes into the thousands. > 3. What is the exact format of the ASCII import cq. export files. It's not bad. It looks something like assembly language. >Experiences in using Super3D are also very welcome. Last year, we made an animation using models made exclusively in Super3D. It was called "Pencil Test", and debuted at SIGGRAPH. We used it only for its geometry, utilizing our own hacks to assign material properties (color, texture, smoothness, shininess, etc.) to it. -- Ken Turkowski @ Apple Computer, Inc., Cupertino, CA Internet: turk@apple.com Applelink: TURKOWSKI1 UUCP: sun!apple!turk