Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!rutgers!bellcore!wind!sdh From: sdh@wind.bellcore.com (Stephen D Hawley) Newsgroups: comp.sys.mac Subject: Re: Looking for original ADVENTURE game Message-ID: <17283@bellcore.bellcore.com> Date: 25 Jul 89 21:42:45 GMT References: <18655@usc.edu> <141200062@cdp> <172@dbase.UUCP> <29101@coherent.com> Sender: news@bellcore.bellcore.com Reply-To: sdh@wind.UUCP (Stephen D Hawley) Organization: Bellcore, Morristown, NJ Lines: 21 In article <29101@coherent.com> dplatt@coherent.com (Dave Platt) writes: >I've been thinking of porting it to the Mac, but there's a hitch... it >was developed on systems that provide support for a keyed (B-tree) file >structure, and uses this feature to manage its data. I've been too >lazy to write my own B-tree package for the Mac, and too cheap to buy one. This shouldn't be imperative. There were 2 versions of it ported to the apple ][. The first version used an IMMENSE text file for the data and took FOREVER to play because of the slow disk access for the file and because it was written in applesoft (ack!). The later version was in 6502 assembly, did no disk access and ran faster than the UNIX version on a VAX 780 (at 9600 baud). Surely, a port could done in the spirit of the latter. Steve Hawley sdh@flash.bellcore.com "Up is where you hang your hat." --Jim Blandy, computer scientist