Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!sun-barr!decwrl!shelby!polya!lipa From: lipa@polya.Stanford.EDU (William J. Lipa) Newsgroups: comp.sys.mac.programmer Subject: Re: Slightly more elaborate offscreen bitmap prob. Message-ID: <10852@polya.Stanford.EDU> Date: 25 Jul 89 07:08:06 GMT References: <14324@swan.ulowell.edu> <1240@uvm-gen.UUCP> Sender: William J. Lipa Reply-To: lipa@Polya.Stanford.EDU (William J. Lipa) Organization: Stanford University Lines: 17 Just as a reminder, there is a Sample Code offering from Apple which is an offscreen bitmap package. This might provide a good example to look at. It's on sumex-aim.stanford.edu under /info-mac/apple/code and also at apple.com. I quote: These routines provide a high-level interface to the QuickDraw and Color Manager routines which allow the creation and manipulation of off-screen bitmaps and pixel maps. They are designed to run on any machine with 128K or later ROMs (sorry 64K ROM fans). Note that the design incorporates the idea that you can go along pretending there is an off-screen buffer, even when one could not be allocated, and the calls will do nothing. Bill