Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!ucbvax!hplabs!hp-pcd!hpcvlx!bturner From: bturner@hpcvlx.HP.COM (Bill Turner) Newsgroups: comp.windows.ms Subject: Re: MS Windows game -- Tetris Message-ID: <106580054@hpcvlx.HP.COM> Date: 20 Jul 89 17:09:59 GMT References: <30097@ucbvax.BERKELEY.EDU> Organization: Hewlett-Packard Co., Corvallis, OR, USA Lines: 21 > As somebody pointed out the game doesn't work in Debugging version of windows, > I quickly assembled debugging version and it didn't work, I was really > surprise, because the error messaget that I got : > "Cannot read aux port" or someting like that > should have nothing to do with the game, I don't even touch > auxilary port. The debugging version of Windows (and SYMDEB and CodeView for Windows) write information to COM1: (actually to AUX: which is mapped by default to COM1:). The intention is that there will be a terminal connected to COM1: where debugging information can be printed and where commands can be entered. If you have a second display in your system, there is a driver called OX that will map AUX: to the second display. (I'm with Mike Roper on this: How *have* you been debugging your apps if you don't have a terminal or some other debugging method?) --Bill Turner (bturner@hp-pcd.hp.com) HP Corvallis Information Systems