Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!rutgers!tut.cis.ohio-state.edu!ucbvax!hplabs!hpfcdc!hpgrla!jerryd From: jerryd@hpgrla.HP.COM (Jerry Donovan) Newsgroups: comp.windows.ms Subject: Re: MS Windows game -- Tetris Message-ID: <13500007@hpgrla.HP.COM> Date: 20 Jul 89 14:52:46 GMT References: <30097@ucbvax.BERKELEY.EDU> Organization: Hewlett-Packard, Greeley, CO Lines: 19 > As somebody pointed out the game doesn't work in Debugging version of windows, > I quickly assembled debugging version and it didn't work, I was really > surprise, because the error messaget that I got : > "Cannot read aux port" or someting like that > should have nothing to do with the game, I don't even touch > auxilary port. > Does anyone have any suggestions to what the problem might be... As a few others may also point out, the debugging version of windows does use that port to display it's output and retrieve some input. It was just trying to interact with you about the problem it found. When using debugging windows, you can have a terminal hooked up to the port (com1) (at the proper baud rate etc.) and use it to help debug the program. Even if you just place a serial printer on the port, then I believe you will be able to get the output of the stack trace, however you will not be able to respond to the question of "Abort, Break, or Ignore?" so it will still put up that message. Jerry Donovan