Path: utzoo!utgpu!watmath!uunet!ginosko!xanth!ukma!rayssd!srhqla!kosman!kevin From: kevin@kosman.UUCP (Kevin O'Gorman) Newsgroups: unix-pc.general Subject: Re: Ularn working anywhere? Message-ID: <920@kosman.UUCP> Date: 18 Jul 89 14:54:35 GMT References: <15171@watdragon.waterloo.edu> Reply-To: kevin@kosman.UUCP (Root) Distribution: na Organization: K.O.'s Manor - Vital Computer Systems, Oxnard, CA 93035 Lines: 24 In article <15171@watdragon.waterloo.edu> hjespersen@trillium.waterloo.edu (Hans Jespersen) writes: >Has anybody managed to get Ularn ( posted in comp.sources.games ) >to work on a 3b1/UNIXpc yet. I can compile ok with the stock cc >(once I remove the -M option) but when I try to run Ularn I run >out off swap space. This is on a 3b1 with 2MB of memory. To be >honest I haven't looked over the code at all yet ( no fames please, >I'm busy writting 'asteroids' ). Would some kind sole who has this >baby working please let me know what I'm doing wrong. Yes, I got it up on kosman. I'm afraid I won't be getting any work done for a week or so now. I used gcc, so I don't know how much my experience will help. All I had to do was supply the -fwritable-strings switch to gcc to accomodate the fact that Ularn insists on modifying its string "constants". I also fiddled a bit with the display to get solid walls instead of #. I dunno what you're doing wrong. I do have the opinion that for all the traffic in gnu.gcc.bugs that gcc is now less buggy than stock cc. I was quite annoyed with all the fiddling I had to do to get HACK to compile on cc, and I never was able to use bitfields. Good luck.