Xref: utzoo comp.windows.ms:793 comp.lang.c++:4259 Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!iuvax!purdue!haven!umd5!jonnyg From: jonnyg@umd5.umd.edu (Jon Greenblatt) Newsgroups: comp.windows.ms,comp.lang.c++ Subject: Glockenspiel C++ Message-ID: <5157@umd5.umd.edu> Date: 3 Aug 89 17:37:09 GMT Reply-To: jonnyg@umd5.umd.edu (Jon Greenblatt) Organization: University of Maryland, College Park Lines: 40 Has anyone out there had experience with Glockenspiel CommonView C++? I find C++ to be rather anoying but seeing as it's becomming a standard in OOPS it has become my next environment. I have not played with it long enough to get a real good opinion but I do have a few comments. My comments: 1: Usage of too many memory handles. I plan to put in a memory allocator I wrote for Xlisp to get around this problem. 2: The examples stink and are unreadable! 3: // I think the "//" commenting scheeme is horrible. 4: The windows interface looks too much like MS Windows C coding and does not take real advatage of OOPS to hide this. 5: Given that I have already written a superior OOPS windows interface in lisp I will probably port the C parts of it and make my own windows hierarchies if possible. I am real picky about not having my code look like a bunch C calls with studly caps, weird casts, and illogical parameters. 6: C++ still uses a rc file to further seperate the code from its meaning, once again I must write my own dialog box code like I did for Actor. 7: My opinion of C++ has always been "All the power of OOPS with less readability/flexability than C." There is a product called C_Talk which I have on order. The little I saw from it in the adds tells me it it much much better than Common View. Unfortianaly C++ is becoming a standard so we are all stuck with it. C_Talk is a small talk environment for C and has a browser and more reasonable classes. I hope to write a C_Talk to C++ translator in order to maintain my sanity. JonnyG.