Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!csd4.milw.wisc.edu!bionet!ames!pacbell!varian!kinetics!minshall From: minshall@kinetics.UUCP (Greg Minshall) Newsgroups: comp.lang.smalltalk Subject: graphics Message-ID: <791@kinetics.UUCP> Date: 2 Aug 89 05:26:24 GMT Organization: Kinetics, Inc., Walnut Creek, CA Lines: 38 First of all, I am at the very least modestly inclined towards Smalltalk, if not an outright supporter. Next, I am really not particularly knowledgeable about graphics (I barely know what anti-aliasing means, for example). I recently bought the new, 1989 edition of "Smalltalk-80, the language" and am very depressed at the graphics used to illustrate the book. Straight "lines" that are jagged, primitive representations of insects or other images. None of these are representative of the graphics possible on good, state of the art workstations (such as a Macintosh, a PC with a VGA card, a Sun, etc.). In fact, the graphics in the book are so poor compared to other modern systems that it seems quite embarassing. If these represent the best Smalltalk can do (which is unlikely) then it seems important that someone figure out what needs to be done to do things better. If these do *not* represent the best Smalltalk can do (which seems likely), then the best Smalltalk can do should have been used in the manual. The impression any casual reader is going to get is that the graphics used *are* the best Smalltalk can do, so the best should have been used. (The form and bitmap editors which come with PP Smalltalk are similarly poor at producing graphics of a quality similar to, say, MacDraw. I don't remember seeing similar tools in the Digitalk Smalltalk, so I don't know if they are also produce low-resolution graphics.) My guess is that the graphics that are used are easy to generate with the system, and represent the state of the art *as delivered to the typical end user*. I submit that the end user deserves (and, worse, expects) more. If Smalltalk is going to grow, it needs to compete graphically with the systems of today, not those of a decade ago. (In fact, the graphics are strikingly similar to what I remember of Apple II graphics.) Greg Minshall Kinetics/Excelan/Novell minshall@kinetics.com 1-415-947-0998