Xref: utzoo comp.sources.games.bugs:1031 rec.games.misc:5831 Path: utzoo!bnr-vpa!bnr-fos!dgibbs From: dgibbs@bnr-fos.UUCP (David Gibbs) Newsgroups: comp.sources.games.bugs,rec.games.misc Subject: Omega bug Keywords: immunity, immunities, Immunity Message-ID: <812@bnr-fos.UUCP> Date: 28 Jul 89 04:04:46 GMT Reply-To: dgibbs@bnr-fos.UUCP (David Gibbs) Organization: Bell-Northern Research, Ottawa, Canada Lines: 25 Has anyone noticed there immunities going away? I have and it was very frustrating. I did some playing around (checking a running version) of my game with dbx and found that my character had a NEGATIVE value for several of his immunities when not wearing any items, he then put on the item to give immunities to that, and got boosted to zero. The problem with this, was that I never noticed exactly when it happened, just that I would go back to the oracle, and suddenly some of my immunities would be gone. Well, I have finally been able to reproduce this bug, and would like to warn people of how to avoid it. When removing things like cloaks, rings, armor, weapons, etc, do not, DO NOT use the 'p' command to put the object in your pack because, if you do and subsequently drop the item without first using it in the appropriate slot first, you will have effectively an additional minus in that area. That is, for some reason it removes the object twice. I would guess that somehow the 'p' doesn't properly unset the in use flag. I am going to try and track this down in the code and fix it, but until then I am warning you on how to avoid this problem. (Look for future postings) -David Gibbs (dgibbs@bnr-fos.UUCP or ...!uunet!watmath!neat.ai.toronto.edu!utgpu!bnr-vpa!bnr-fos!dgibbs )