Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!iuvax!rutgers!aramis.rutgers.edu!topaz.rutgers.edu!linhart From: linhart@topaz.rutgers.edu (Mike Threepoint) Newsgroups: comp.sources.games.bugs Subject: Re: A very painful bug in nethack Summary: Medusa-level statues Message-ID: Date: 2 Aug 89 17:21:07 GMT References: <9712@phoenix.Princeton.EDU> Distribution: usa Organization: Frobozz Magic Amulet of Yendor Company Lines: 10 You probably entered the Medusa level. I'd added a routine to pull names and classes from the top ten and create corresponding statues on the Medusa level, for atmosphere. (So much for the surprise.) Anyway, if there were less than 10 entries in the high score list (and you got down to level 26 without filling that far? incredible), it returned a NULL pointer, which the make-statue code didn't check for. The code treated it as a real object, and started filling other object fields, which caused NetHack to bomb. This has been fixed in the first bugfix patch.