Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!csd4.milw.wisc.edu!bionet!ames!haven!aplcen!jhunix!ins_adjb From: ins_adjb@jhunix.HCF.JHU.EDU (Daniel Jay Barrett) Newsgroups: comp.sys.amiga Subject: Re: No more Cinemaware stuff for Amiga !!!???? Message-ID: <2187@jhunix.HCF.JHU.EDU> Date: 3 Aug 89 18:35:17 GMT References: <6712@warpdrive.UUCP> <1505@ndmath.UUCP> Reply-To: ins_adjb@jhunix.UUCP (Daniel Jay Barrett) Organization: The Johns Hopkins University - HCF Lines: 33 In article <1505@ndmath.UUCP> milo@ndmath.UUCP (Greg Corson) writes: >I can understand the reasons why things like C compilers & such sell for $500 >and I'm willing to pay that much because I understand the product has a >limited market. A game, however, should NOT cost $50! (particularly some >of the ROTTEN games I've seen out there). A lot of the games I've seen >I would consider worth $5-$10 but VERY few are of $50 quality. Chuck McManis posted a VERY good article last year about the cost of making, distributing, and supporting a computer program such as a game. I wouldn't mind at all if he reposted it. It struck home for a lot of people. >Today I can buy a major motion picture that cost $40 MILLION dollars to >make...for $19.95... But the motion picture already made 100 gazillion dollars in the movie theaters. Try releasing a mega-million-dollar movie ONLY on videotape and see if you don't go bankrupt. >I can buy a 500 page novel that someone took a year to write...for $5. Novels don't require user support or bugfixes. Well, at least customers don't EXPECT it. Dan //////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ | Dan Barrett, Systems Administrator barrett@cs.jhu.edu (128.220.13.4) | | Dept. of Computer Science, Johns Hopkins University, Baltimore, MD 21218 | | E-mail addresses: ARPANET: barrett@cs.jhu.edu | | BITNET: ins_adjb@jhuvms.bitnet | | UUCP: ins_adjb@jhunix.UUCP noog | \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////