Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!apple!oliveb!amiga!cbmvax!joe From: joe@cbmvax.UUCP (Joe O'Hara - QA) Newsgroups: comp.sys.amiga Subject: Re: No more Cinemaware stuff for Amiga !!!???? Message-ID: <7539@cbmvax.UUCP> Date: 4 Aug 89 12:56:42 GMT References: <6712@warpdrive.UUCP> <1505@ndmath.UUCP> <43756@bbn.COM> Reply-To: joe@cbmvax.UUCP (Joe O'Hara - QA) Organization: Commodore Technology, West Chester, PA Lines: 27 In article <43756@bbn.COM> denbeste@BBN.COM (Steven Den Beste) writes: >In article <1505@ndmath.UUCP> milo@ndmath.UUCP (Greg Corson) writes: >> >>I think a lot of manufacturers have to get with it, pricing wise, computer >>prices have been coming down at a staggering rate, but game software costs >>have actually gone up. > >Before I go on, let's take a common example of a case where this doesn't apply. >Suppose you see a painting at an art show, and the price on it is $500 or >$1000. It doesn't pass the "weight" test - you can buy a print for $10 that >looks just as good. But the painting is one-of-a-kind, and as such the design >time (the time spent by the artist) massively outweighs the manufacturing cost >(in this case, the cost of paint and canvas, plus labor for the frame and >suchlike). Since the manufacturing run is exactly 1, the design cost makes up >virtually all of the selling price. I think you may be surprised at the "manufacturing costs" of a painting. A good friend of mine is a full-time artist whose technique involves "troweling" onto the canvas. His paintings average about 6' x 4' and include about $300 in paint alone. In addition, a gallery typically takes 50-60% of the retail price! -- ======================================================================== Joe O'Hara || Comments represent my own opinions, Commodore Electronics Ltd || not my employers. Any similarity to Software QA || to any other opinions, living or dead, || is purely coincidental. ========================================================================