Xref: utzoo comp.sys.amiga:37884 comp.sys.amiga.tech:6489 Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!cs.utexas.edu!uunet!medsys!wendell From: wendell@medsys.UUCP (bbs amiga user) Newsgroups: comp.sys.amiga,comp.sys.amiga.tech Subject: Re: Denise/Paula/Agnus/Gary/Portia Message-ID: <794@medsys.UUCP> Date: 4 Aug 89 21:57:58 GMT References: <1388@bnr-fos.UUCP> Organization: Med-Systems, Kingsport, TN Lines: 16 Good idea, and I'd say it would almost work... Most productivity software would work the way you've outlined it I assume. The only things that would break in large numbers are commercial games. (Seems that way with everything else: HD's, 010/020's, more ram...). A LOT of the game programmers skip right by the standard AmigaDos library calls, and address the disk drives, custom chips, etc.. directly thru their registers. Plug in a different blitter, and the registers will be totally different. All Non-Standard code would probably die.... Too bad, the Amiga's shared library scheme is the best I've seen on any micro. American, Canadian, etc... productivity programmers agree, and use the standard library calls. It's the European game programmers that kick out the Operating System first thing. shame... -- Wendell Dingus UUCP: uunet!medsys!wendell