Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!apple!ames!ucsd!sdcsvax!beowulf!kim From: kim@beowulf.ucsd.edu (Geoffrey K Kim) Newsgroups: comp.sys.amiga Subject: Re: No more Cinemaware stuff for Amiga !!!???? Message-ID: <6918@sdcsvax.UCSD.Edu> Date: 4 Aug 89 07:35:19 GMT References: <6712@warpdrive.UUCP> <1505@ndmath.UUCP> Sender: nobody@sdcsvax.UCSD.Edu Reply-To: kim@beowulf.UCSD.EDU (Geoffrey K Kim) Organization: EE/CS Dept. U.C. San Diego Lines: 22 In article <1505@ndmath.UUCP> milo@ndmath.UUCP (Greg Corson) writes: >I wish that just ONCE a software company would TRY distributing a really good >game for $10 a copy...just to see what happens. If the sales of Dragon's >Lair are as bad as people have been saying (since piracy) maby the manufacturer >could try it with that package as a test (what have they got to loose if >sales are near 0 now). > As a case in point, this is precisely how Borland Intl. got on the map. While other people (Microsoft, Lattice and others) were trying to sell Pascal compilers for megabucks, Borland came out with a quality package at a reasonable price ($79,I think). The problem with current marketing strategies today is that companies actually factor in the 'piracy' factor in their sales. They anticipate piracy and so they raise prices to cover development costs as quickly as possible. Just my $0.02. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | kim @beowulf.UCSD.EDU (Home of the Garden Weasles) | | "... ENGAGE!" -- Jean Luc Picard, STTNG | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+