Path: utzoo!utgpu!watmath!att!tut.cis.ohio-state.edu!rutgers!cs.utexas.edu!uunet!lll-winken!arisia!sgi!shinobu!odin!odin.corp.sgi.com!portuesi From: portuesi@tweezers.esd.sgi.com (Michael Portuesi) Newsgroups: comp.sys.amiga Subject: Re: Will the Amiga survive? Part II Message-ID: Date: 7 Aug 89 09:58:43 GMT References: <434@accsys.UUCP> Sender: news@odin.SGI.COM Organization: Silicon Graphics, Inc., Mtn. View, CA Lines: 29 In-reply-to: wizard@accsys.UUCP's message of 4 Aug 89 11:48:19 GMT In article <434@accsys.UUCP> wizard@accsys.UUCP (Christoph Brand) writes: Another part of the story 'Will the Amiga survive?': To produce a nice image without disturbing jaggies, you have to work in hi-res/interlace. Now...have you ever tried to put a nice hi-res title onto video? It works, but you still see the flickering if you use both a professional genlock and videorecorder. Do you think the customers like flickering titles? Maybe in the US it's not so bad, because you work with 60 Hz, but in Europe.... What I want to say is that I don't see what you could use the Amiga for in business. Raytracing animations are great, but who wants them, still pictures is no good on Amiga and with Desktop Presentation you've got problems with the flickering. The flickering is not the fault of the Amiga. It is the fault of the video systems it was designed to be compatible with. I notice the flickering you mention in network brodcasts, in visuals generated by equipment much more expensive and capable than the Amiga. Complaining about the Amiga's limited color bandwidth is probably legitimate, but blaming it for problems it can't avoid (at least for its intended market) isn't fair. -- Michael Portuesi Silicon Graphics Computer Systems, Inc. portuesi@SGI.COM